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Customize the click animation on Compose UI

First,  create a state to trigger the animation from start to end. there using the function  pointerInput  to detect the gestures:    Modifier      . pointerInput ( key1 = this ) { // block      awaitPointerEventScope {      while ( true ) {      buttonState = if (buttonState == ButtonState. Pressed ) {      waitForUpOrCancellation(PointerEventPass. Initial )      ButtonState. Idle      } else {      awaitFirstDown( true )      ButtonState. Pressed      }      }      }    } -  key1 is a value that involves the `block` that should be re-executed when its content changes. (and the previous `block`  will be canceled.) - when we set the `this` keyword as key1 variable, we suppose to know this `block` executed once only.  - inside the ` awaitPointerEventScope `, we should run a while loop always to prevent leaving this code.   -  awaitFirstDown   is a suspend fu

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